#BEST LAG SWITCH PROGRAM PRO#
Yeah, let's not forget the broken dpad on the pro controller and the many other build quality issues like the bending of the main unit.
Still, at least it's better than the wii u experience. if nothing else you might think they'd mask the feel of that a little more when they're able to to predict that kind of performance. but yeah obviously a non-optimal frontend experience is far from ideal. In all fairness I don't think the system menu is necessarily a good indicator - there's often some kind of 2nd priority/layer/access-delay impacting a ui that is intended to run alongside other features such as games (whether or not those other features are running). There's also a growing backlash over repeated drift issues on the controllers - even when fixed it's a flaw which will re-occur. However, things have come to something of a head over the bloodstained release, whether or not the game does a good job in adding to that lag, the mechanics of the game do little to mask the feel of the effect of it, and, probably most significantly, because this was something where a number of people had been looking forward to it specifically on switch, and not having it as their 2nd/3rd portable-extra-version, the outcry has been somewhat more palpable than the discontent rumblings over how, say, shovel knight felt to play. Like if the most basic system menu with wired controller and build-in screen already has significant input lag there would just be no chance to get reasonable results for a 3D game played with a wireless controller on a TV.Īlmost certainly I think nintendo got a pass on this shoddy thing because people were joyed up conceptually. So again, we've seen plenty of complaints over individual Switch games having high input lag or at least being much worse than on other platforms, but has anybody tried to look into if there's just something fundamentally broken about how the HW/OS handles controller input or A/V output? Instead of looking at the worst-case of a particularly bad game, I think it would be more interesting to look at the best-case.
The click from the buttons/DPad and the audio feedback from the system sounds perfectly in-sync or at the very least overlapping. Just to make sure I'm not just imagining things I quickly fired up my DS/3DS/PSP/Vita, and the difference just moving through system/game menus is very noticeable. Traditionally handhelds have always felt super responsive because the hardwired controls and build-in screen prevent many common sources of lag like poor wireless controller connections and slow processing from a TV.
#BEST LAG SWITCH PROGRAM TV#
That's also present in handheld mode with the build-in screen and the joycons wired, so no TV lag or wireless interference.
I simply assumed that's just sloppy ports or maybe weak hardware that frequently struggles to hit 30FPS causing the issue.īut have you noticed how noticeable the input lag is even in the system menu (or any game menu for that matter)? If you listen to the click of the buttons/dpad and the various click/chirp feedback sounds from the system it's obvious how large of a gap there is between the click of the controller and seeing the feedback on the screen / hearing the click from the speakers. There's been plenty of reports about individual Switch games having high latency or ports being bad compared to other platforms, i.e. I always felt that Switch games are kinda laggy. I really wonder if there's just something fundamentally borked here.